not doing any other acts!
I myself is in Act 3 if you need further help ask me!
=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
=* (501) Act 1 Tormund's Story=*=
=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
Ellis
Family Farm
-----------------------------------------------------------------------
Treasures- 4
Golden Grass-1
Herding
Whinnies-
Look what you did you fool. You let out all the whinnies. There
are 3 in total walk behind each one and herd
them back towards the pen.
Woot! First quest completed off to a good start arn't we.
Drawing Water-
After heading
the whinnies in, your Mother will call you over,
she is in a small garden behind the house. The mother asks you to fetch
her some water and tells you to get the pale on the porch. So go get
the pale then head towards that large barn on
the hill. The water pump
is on the left side of the barn, move up to it and hit square to use
it. Just great, it's
broken once more. Whats a lupe to do? First lets
return the water to mother.
Fixing the Water Pump-
Your family
sure is demanding, leaves you to wonder what would
happen if you wern't there for them. Go up to the barn again and this
time go inside, you see that big burly lupe. Thats your father, speak
with him about the pump. Hmmm get some pliers;
that shouldn't be too
hard. Go over to your right you'll see a ladder you cant quite reach
and a box. Move the
box infront of the ladder, jump up and make your
way up to the second level of the barn. You should work your way
quickly
to a ledge outside the barn, turn to Tor's right, you'll see a
ledge, jump to it then climb up the ladder to the roof.
Head up
towards the front of the roof where the Weather Vane is and the pliers
will be on the right of it. Grab them
then jump down to the pump. Talk
to your father and he'll fix up the pump.
Your father has asked you to come inside,
as he has a special job for
you. But lets go do some exploring first. Head up the path thats to the
left of the water
pump you should see it behind you. When you see all
the corn head right again to that small shed and go inside. wahoo
treasure already open it and find out whats inside. 103 neopoints not
bad, not bad at all. Make your way out again,
then head back to where
the house is, you should see a path straight ahead if your looking
from the garden,
that leads thru an open fence. Go thru this small corn
field, and jump into the big hole you'll come across. Another treasure
chest awaits your lucky self. Another 100 neopoints, we'll be
millionaires in no time. Go back to near where you fell
in jump up and
then jump up youll grab a ledge sidle your way across and work your
way up the vines to get outside.
Go back to the house, go inside and
speak to your father.
A job from dad?
Wow, your father has entrusted you
with the safe delivery of a
package to the great town of Meridell, not only that but hes going to
give you a sword.
Go upstairs and to your left into the room, open up
the chest, rejoice at the splintery goodness of your wooden sword.
Go
back down and speak with your father once more.
Deliver Package-
Your father has given you the package and
now you can be on your
way to meridell. Head outside and follow the path infront of you, thru
the fence, to your first
save point. Go ahead and save if you wish it.
You can also use your sword now to chop up corn, grass and many other
things.
To find hidden neopoints and maybe even food.
Farm Road
-----------------------------------------------------------------------
Treasures-3
Golden
Grass-1
Welecome to farm road, there are several side quests to complete here,
so lets get to work. Continue up
the path from the save point. What's
this?!?! Bandits are attacking that poor old man, help him! Once you
get one
of the thugs health down enough a scene will occur, and you
will be entrusted with a special amulet. Wonder what it does?
He has
also given you a light mote, go head and equip it to your sword now.
Continue up the path and head left towards
those farm houses. Talk to
the aisha.
Dangerous Weeds-
Time to put that sword of yours to good use. Go behind
her home
into a dark dank area, And look for creatures on the ground that look
like flowers with faces, hack at them
till their gone. There is also a
walking creature here who can spit out new flower monsters. So take him
out quickly.
Go back and speak to the Aisha now. Hoozah a four leaf
clover, your luck has improved.
Head towards the small barn,
that boy is one you fought with in the
opening scene. Head behind the barn, and look at this a stange chest.
Its a
mote chest, you have to equip the mote of the right aligment to
your weapon then hit it, To open it. It needs a water
mote, if you have
one go head and open it. Now head right and follow the path north. When
you can turn left into a
farm area again do so and speak to the Grarrl
Boggs.
Protect Boggs' Field-
So he's having some bird troubles
is he? Go to the bid behind
him, and kill it, along with its friend. Then speak to Bogg again
he'll give you
a free chokato, bleh.
Head back onto the path and go south back towards that small lake you
should have seen.
Wade thru it to an Aisha girl on the left shore.
Hide And Seek-
Ahh, the classic game of hide and seek. The girl
wants you to
find her, and gives you five minutes to do it. Accept her challenge.
Her hiding spot, is at random, I
have found her so far, behind a group
of rocks on Boggs' farm. And behind the scorchios house. She doesn't
give
you a reward what a jip.
From where you found the girl, move up the path to your right towards
that house past
the barn. Speak to the older scorchio, and he'll
complain about weird noses in the root cellar. Accept his quest and
head
thru the doors.
Noises in the Root Cellar-
Make sure to break up the barrels and other things in here for
some
neopoints and other items. Make your way along thru the cellar,
you'll soon be attacked by a spyder, hunt them all out
and when you
find your way to a Giant Spyder, go head and kill him also. In the same
room as the Giant Spyder is another
mote chest, it needs an air mote.
There is also a regular chest containing a potion of power. Make your
way out, and
speak to the scorchio once more. He will give you a nice
100 neopoints as thanks. Finally were done here for now.
Meridell
Outskirts
-----------------------------------------------------------------------
Head back to the main path and
continue on north. Eventually you'll see
a broken down carriage too your right along with some Crokabek's. Take
out
the birds, then speak to the Gelert prince. Before you take on his
quest, head up the path behind him till you see a
lilipad in the water
to your right it should stick out from the others. Jump onto it, then
once your near the island
jump onto it. Continue on this path of
lilipads and islands till you come to a clover patch for another
clover.
The
Gelert Prince-
Seems the prince has been robbed of his golden rose, and we need
to get it back. Make your way back
to the prince now. Just before you
jump up to the same patch of land hes on, you should see a path to
your left
between a tree and a rock. Follow it. Go inside this cave,
now, and get ready for bandit fighting. Make your way
forward until
your in a room with a fire in the middle, along with a near by table.
Defeate the horde of bandits,
then head into the room to the right of
the fire. Open the chest and you will have the golden rose. But we are
not
done here yet. Go back to the room with the fire and head north,
kill of the bandits here. open the treasure chest on
the left wall for
an Ointment of quickness. Near the back of the room should be a lone
crate near the right wall.
Jump up, on it then jump up to the ledge.
Kill that annoying theif that was throwing stuff at you earlier while
you
were fighting the others. Look to the south, and see those crates
stack of 2, then a stack of 3. Jump to the stack of
2 then to the 3.
Climb onto the scaffold and retrieve the sun mote. Jump down and head
north.once you come to a bridge
do not attempt to cross it or you will
fall. Instead do a running jump and you should grab onto the edge of
the platform.
If you fall kill the 3 Drackonacks, then break the wood
blocking a door way, and make your way up. Open the mote chest
with the
sun mote, and get a nice 730 neopoints. Open the small chest also. Make
your way out and go back to the prince
now. Speak to him and be
rewarded 350 neopoints. But he also asks you to deliver the rose to his
princess love in
Brightvale. You won't be able to do that for a while.
Now head towards that broken bridge. First walk across that small
path
between the first and second segment. Now jump up and cable slide down
to the little island, turn and jump towards
the ladder but don't go up
yet. Move under the bridge segment and climb up the vines till you get
the air mote. Now
climb up the ladder. Continue on north, grab the
dancing leaf you see as it is an earth mote. When you reach the
fork,
head right, down the path into Meridell.
Meridell
-----------------------------------------------------------------------
Treasures-0
Golden
Grass Locations-1
Ooof! That darn meerca ran right into us, and weve lost our package!
But thats not the
only thing his friend has stolen it, chase after
them! He wil lead you down an alley way, and it would seem your
outnumbered.
But some strange knight has come nad helped you out of
this jam. Who could he be? Oh well at least we got our package
back.
Lets go turn it in. From where you are head onto the path, facing the
mote follow it left, and
keep going that way till you come outside a
building whos sign infornt, is two swords covered by a shield. Head on
inside
and speak to the man. Well lookie here were gonna be a squire,
but first we need a shield, lets go pick one up shall
we? Head on
outside and continue left on the path till you come to the shop with a
Shield on its sign. Go inside purchase
the shield for 400 NP or you can
win one for free in your first fight of the arena, if you don't have it
go fight
in the arena, explained below. Go to the arena, and beat the
first round to win a free shield, on your map the arena is
between the
magic shop and the food store. Lets go pick up some quests.
On your map go to the magic store, the
one marked with an eye like
icon. Speak to the owner and seems she wants you to hunt for a skull,
*gulp* bad tidings
under her roof it seems. Continue on to the shop
marked with a potion bottle.
He wants you to find a special flower
called the "Arbendus" shouldn't
be to difficult, this quest will be continued on in the shadowglen part
of the Act.
Go
to the shop marked with a gift box, Grab his quest, and it seems you
need to get him vials of poison. Also pick up the
treasure map if you
have the money.
Now that weve gathered those, lets continue with the story shall we?
Return
to the Recruitment center, and talk to the man again, informing
him that you now have a shield.
Need a Sponser-
Just
great now weve got to go find a knight to sponser us to be a
Squire. Well do as the Officer Kendrick said. Go to the tavern,
It is
the beer mug on your map, or if facing the mote from the building.
Follow the path left all the way till your
past the main gate entrance,
and you should see it. Talk to the people inside to get clues about why
he's so upset.
Make sure you speak with the knight so you get that
quest ding and update. So it seems the knight has broken his favorite
sword, against a wall no less, yea what a mighty sword it is *snicker*.
Head outside, to the save point infront
of the castle, and face the
moat. If you speak to the two guards at the draw bridge they will give
more clues about
the sword. But face the moat, and head left till you
reaching some scaffolding. If you don't know what scaffolding is,
it
looks like several pieces of wood with platforms ontop for standing on.
Go past the first scaffold turn right into
the alley way and climb up
the ladder on the other side of this scaffold. You can etheir jump to
the right and sidle
on the ledge of the building, or you can do a
running jump to the scaffold. The sword tip is on this scaffold pick
it up, turn around and walk across the wooden plank to the next
scaffold. Up this ladder and pick up the broken sword
cross guard. Now
jump up and slide across the rope. Pick up the shatter blade. Hmmm only
3, speak to the two guards
at the draw bridge until they mention the
thief landing on the sword hilt. They did mention there was a thief he
was
fighting, go check out the jail in the recruitment center. Once in
the building head thru the door way to the right and
speak to the
prisoner in the cell to your left. When you speak to him, say no to his
offer of buying the sword. When
he asks for your sword in exhange for
it, say yes. You will now have the hilt, and the guard will spot the
thief taking
your sword, and return the sword to you. (Thank Keily95
for this info.). Now to get it reforged; go to the Weaponsmiths'
shop
and speak to him. He will reforge it for free. Speak to Torak in the
tavern and he will sign the papers.
Becoming
a Squire-
Return to the Recruitment Center, and show the sponsership papers
to the stuck up, rule abiding officer.
Need
Parents Permission-
It's just one thing after another with this guy isn't it. Now we
have to go get our parents to
sign the Letter of Consent, but what kind
of parents let their son go join the army, without proof of their
strong
want to do this. Anyways, head back for the farm.
Meridell Arena
-----------------------------------------------------------------------
Meridell
Arena
Treasures-0
Golden Grass-0
Welecome to the arena, where you can win a shield and neopoints.
Bandit-
First Round- Simply kill him how you wish, a combo attack works
best.-Free shield, or if you already have one, 300 NP.
Ixi
Henchman-Second Round-I suggest an air mote, use your shield to
block some attacks- 500 NP Reward
Sludgy-This guy
can be annoying, use a fire mote on your sword, and
water motes on your armor. Try to move in for one attack then back
off,
so he doesn't hurt you, keep at it till hes down for the count-
Meridell outskirts-
-----------------------------------------------------------------------
As
you get near the now rebuilt bridge the Old Knight will speak to you
again. Who is this guy anyways why is he so intrested
in you? For now
he only reminds you that you should prove to your parents some how...
that you are responsible
enough to be a Knight. Continue onwards into
Meridell farmlands.
Farm Road-
-----------------------------------------------------------------------
Nothing
new to do here, if you've been following along, if not go up
and do the quests mentioned earlier under Farm Road. So go
on ahead to
your home; Meridell Farms.
Ellis Family Farm
-----------------------------------------------------------------------
Treasure-4
Golden
Grass-1
It seems that your sister has gone out on her own, and seems to have
gone into forbidden Shadowglen, and
guess who has to go save her, a
hero's work is never done.
Shadowglen
-----------------------------------------------------------------------
Treasures-4
Golden
Grass-1
To get to shadowglen head to Meridell outskirts, head on the path to
the left of the broken down carriage,
and pass thru the tunnel at the
end. Welecome to your first truely enemy infested land. This place can
get a bit confusion
so I'll give directions to the best of my ability.
The Arbendus Flower
From the save point at the entrace follow
the ledges down then
follow the lighter colored dirt path left, to some ledges. Climb up
them. Once at the top run
up the small ramp to your right, continue
heading right, defeating enemies along the way. Follow the ledge of
this
piece of land, and when you see another rope you can slide on,
look to the right of it there is a gap between two rocks.
Its hiding a
ramp that goes down, follow that ramp down. Looking to your left you
should see two islands. The plants
on them are Baggus plants, you can
attack them but once you get their fruit leave the island quick, or
you'll get
poisoned by the defensive gas they release. Hop across to
the second islandm theres a lone flower in the middle walk into
it, and
you will now have the Arbendus flower. Get back onto the main land by
walking up the log, then jumping across.
Find
your sister!
Now from the place where you land after jumping off the log, Face
towards the waterfall and run straight
onto the path. Then head left
over the sectional bridge. Keep going straight, making sure to kill of
the Spore monster
on the ledge you have to jump to. Walk across the
small patch of water, then jump up to the rope and slide across. Head
to that path to your right, and follow it up the ramp. From the ramp,
start heading striaght past the two boulders.
Climb up the ledge that
is before you, then climb up the vines on the wall. Now head to your
right, under the log
suspend on two ledges, and make your way up the
steppes. Walk across the log doing your best to avoid the attacks sent
your way. Move forward and slide along the rope before you. Head left
towards the small river and waterall,
continue going straight and grab
a clover from the clover patch. From the patch head right across the
river, then
head right down towards a save point. Make sure you save a
boss is ahead. Head on into the cave and be ready to fight
to save your
sister.
=*=*=*=*=*=*=*=*=*=*=*=*=
=*Boss: Juppie Monster =
=*=*=*=*=*=*=*=*=*=*=*=*=
Difficulty-
2/10
Element-Earth
Attacks-Send vines at you, Head slam
Strategy-
This is your first offical boss battle, congratulations.
He isn't
all that diffcult if your timing is good. The first thing he will do,
is send vines at you, they will sprout
from the ground and slash at
you, each time he recovers from the second phase there will be 1
additional vine. Each
vine you kill will drop a large Juppie fruit to
the ground. When you have killed a vine, he will get angry. Stand on
it,
and try to jump out of the way when you see him about to slam his
head down, you know hes going to slam if his head moves
back and shakes
a little for a second. The slam will daze him allowing you to move in
for an attack. You have to get
him to slam down on one of the fruit, or
a head slam will not daze him. When he comes out for the 3rd time he
will
do smaller head slams as you attack him so be careful. If you need
health there are Juppie plants around the cave.
Congratulations
hes down for the count, your sister is now free, and
tells you to leave thru the cave thats flooded with that icky green
water. So head on thru and you'll be in your home farm.
-----------------------------------------------------------------------
Ellis
Family Farm-
Slash this plant right infront of you before jumping down. Its a Red
Negg and will increase your maximum
health, hoozah! Now jump down and
head straight, and go inside your house. There will be a scene where
your sister
is describing the fight to your parents. They will see your
responsibilty, and sign the consent letter. Let's return to
Meridell
shall we?
Meridell
-----------------------------------------------------------------------
Treasures-0
Golden
Grass-1
Head over to the recruitment center, and turn in the papers. Revel in
the glory for a few minutes seeing
as how your finally a squire. But
look at yourself, you've got a rather spiffy new clothing. Enjoy the
extra weight.
Go ahead around town stocking up on anything you feel
like. When your done with that go to the potion shop, and turn in
the
flower quest. Be rewarded 500 NP.
Meridell Castle
-----------------------------------------------------------------------
Becoming
a Knight-
Well its finally time to work on becoming a knight, its never easy for
us is it. Go to the drawbridge
and enter the castle. The master-at-arms
is right next to another save point, speak with him. Well he doesn't
seem
very polite now does he. Well at least he's letting us get a nice
nights sleep, so head down teh red carpet to your left,
taking a right
when you get to your first opening. Continue down the path, making a
left thru the archway near the
door at the end. go to the right then
straight, to a corner of the room with a lone bed and get some sleep.
You
will see ascene of some Faerie waking up, its quite obvious who she
is, but I won't ruin it for you.
Your awoken
by a fellow squire, from where you stand head right and go
out the door, on your right.
Castle Courtyard
-----------------------------------------------------------------------
Treasures-2
Golden
Grass-0
Squire Chores-
From the door head left down the path, and then go right under the roof
covered area
and speak to your trainer. Seems simple enough, just pull
off a 3 hit combo attack on the dummy, hopefully you've
figured it out
by now. If not refer to the controls section. What a jerk now hes
making us do chores, bah, well best
get it overwith. Head back inside
and make your way back to the main entrance hall.
Meridell Castle
-----------------------------------------------------------------------
Chores-
From
the entrance hall, facing the stairs take the path to the right.
Use the door on your left hand side to be in the mess
hall. Go against
the left wall and head straight. Go thru the second arch way on your
right, then to the left and
speak the servant Faun. Seems she wants
the Miamice put safely back in the crate. They can get annoying holde
Square
button to sneek and move up behind when your close enough hit
the square button to grabe them, then drop them in the Cage.
A small
ball of light pops over it now and then to remind you its the cage.
Once your done return to the courtyard
thru the door to your left in
the hall. Head right and go back to the training area. This time hes
straight ahead,
past the stairs. Speak to him, this time you have to
hit all 3 dummies at once with a spin attack. Use the controls section
if you don't know how.
Castle Courtyard
-----------------------------------------------------------------------
Treasures-2
Squire
Chores-
Speak to him, this time you have to hit all 3 dummies at once
with a spin attack. Use the controls section
if you don't know how.
Meridell Castle
-----------------------------------------------------------------------
Clog
Duty-
From the Barracks head into the hall and to your right when you
reach the end, head right and then right again
thru the door. Head
straight and speak to the man ahead. Now they have us trudging thru
sewers. Time to get to work.
Head to your left as your facing Malcolm
and go thru the door. Down the stairs to your right, towards that giant
lid.
Pull the switch on the left hand side, and the lid will open enter
to the grimey depths of the Meridell Sewers.
Meridell
Sewers
-----------------------------------------------------------------------
Treasures-3
Clog Duty continued-
Follow
directions closely this place can be a bit of a nuisance
due to rather well camoflauged switches. Head straight
and jup off the
end. Facing that central column head past it, when you come into an
opening, and there is a lone tunnel
to your left, head down it, and
approach your first clog. It looks like a really big pile of sticks and
muck between
two sections of a wall, hack at it to remove it. Go back
to where you entered that lone tunnel, and facing the wall with
the
torch on it, head left. Continue onwards thru this large room thru the
only tunnel ahead. In this next room our
only option at this time is to
go straight again and up the ladder. Your second clog is right at the
top of the ladder.
In the first room up here with the column as your
facing it, turn right, there is a switch on the wall in the corner,
flip it. In the short scene you should have seen the path to your third
clog, make your way there and destroy the
clog. Facing the grate here
is another switch on the right wall, flip it to open this grate. Jump
down and go thru
the grate we opend with the first switch, wich is
straight ahead. Follow thru straight past the column and jump down.
Take caution of the enemies in here, you should see the clog in plain
site, get rid of it. Facing where the clog was
head up the ladder to
your left. Go thru the room thats after the ladder, in the next climb
the ladder to your left.
Your final clog is dead ahead. Facing the
grate there is a switch just past the clog, to your right, flip it and
then
head straight and right up the ladder. Straight ahead up the
ladder and now were back in the castle, return to Malcolm
and speak
with him.
Castle Courtyard
-----------------------------------------------------------------------
Treasures-2
Squire
Chores-
After your done with clog duty return to the courtyard. This time
your trainer is up on the raised platforms
up the stairway. Make your
way to him and help him with his Mote demonstration.
Meridell Castle
-----------------------------------------------------------------------
Chores-
Go
back into the castle, and to the main entrance area, where the
save point is. Head up the stairs, go between the
4 couches, and speak
to the man against the window. Seems like the king wants you to go bird
hunting, hope their in
season. Head back on out to the court yard, thru
the barracks.
Castle Courtyard
-----------------------------------------------------------------------
Treasures-2
Crokabek
Nests-
From the save point facing the well, head left, and go up the
stairs on your right. Turn to your right and there
should be a gap in
the fence. Jump onto the canopy, then to the next, and finally to the
roof. Your first nest is
here.
Make your way to where you trained in the spin attack. Facing the
castle wall head straight and to the left,
climbing up the ladder. Be
careful at the top, there's a Crokabek, that enjoys to knock you back
down. Once its down,
jump onto the canopy. Jump onto the large brick,
jutting from the castle infront of you, then to the one on the left of
you. Your second nest is here.
Jump down and run past the save point, turning right once you go
down the steps.
Continue forward past the large window, watch the wall
on your right, for climable rocks. Head up them and your third
nest is
up here.
Jump down, and face the fountain, head past it and go right to
the scaffolding. Work your way
up, by hopping up on the two stones,
across the plank, jumping up to the vines, going straight then up. Your
fourth
nest is up here.
Jump down once more, and face the stairs. Head left past them
then go straight. Watch on your left
side, for the petpet Turtum. Hit
his shell, and then stand on top, he will give you a nice boost in
your jump.
Once your on the canopy, head straight, and to the right for
your final Crokabek nest.
Meridell Castle
-----------------------------------------------------------------------
Crokabek
Nests-
Return to the entrance hall, and go up the stairs. Speak to
Chamberlain Lazlo, to finish up the quest. Head
back to your Sponser
Torak, to continue your training.
Castle Courtyard
-----------------------------------------------------------------------
Treasures-2
This
time Torak is in an area, to the left of the spin-attack dummies.
Speak with him, and now he teaches you about deflecting
shots with your
shield.
Advanced Mote Training-
Equip the fire mote to your shield. then stand in the circle,
holding up your shield, and wait for it to deflect a shot.
Meridell Castle
-----------------------------------------------------------------------
It's
been a long hard day, return to your bed and get some well
deserved sleep. In the morning, you will be awoken by Squire
Grayson.
He informs you that you've been called on for a mission, wow already?
We must have really impressed our Trainer.
Once more go to the entrance
hall, and speak with Torak. Finally a real mission.
Mission to Cogham-
Facing the
stairs, head to your right, then thru the door on your
left, to get into the mess hall. Sir harlag is at the right most
table,
eating twice his own weight. Guess were going solo on this mission.
Head out of the castle.
Meridell
-----------------------------------------------------------------------
Mission
to Cogham-
To get to Cogham, we must cross thru Drackonack Ridge. Head over
to the recruitment building, after the
shieldsmith, you should see a
path on your right, head up it. When you reach the fork in the road
head left.
-----------------------------------------------------------------------
Drackonack
Ridge
Treasures-7
Golden Grass locations-2
If you wish to do some side quests in here, look just under this
sentence.
If you wish to continue on with the main quest, scroll down
a little.
Mote quest-
Go to the building marked
by a mote symbol. THe woman inside will ask
you to find all of the basic notes. 12 in total, meaning each element,
earth,
fire, water, air, light, and dark. Including their upgrades, the
nova and super nova do not need to be in your collection.
The reward is
a nova mote, and the ability to purchase them there.
Spyder Venom-
From the mote shop facing the
water, head left. When you come to
a break in the rocky wall, go past the bridge up to the 3 rocks against
the wall
to your north. You should see some Poison Spyders. If you have
it, use an air mote to take them out, and earth on your
armour. If you
get poisoned a Bagus will remove the effect. Once you get 5 viles of
venom, return to the gift shop
in Meridell and speak with the man, to
be rewarded 500 NP.
Hunting Drackonacks-
This quest is obtained at
the home marked on your map by a
drawing of a home. HE will pay you for any Drackonack teeth you can
find. Go out
and hunt the smallers till you have 10, as thats the most
you can get. Reward 1,000 NP. But now you need to kill
the Giant
Drackonacks.
Mission to Cogham-
Head straight, past the mote shop and keep on going. When you see
a bridge, head over it, and continue onwards.
Cogham Villiage
-----------------------------------------------------------------------
Ixi
Raiders-
Welecome to the village of Cogham.....WATCH OUT!!!!!! Theres
Ixi's everywhere, and their not here for a picnic.
Before you, you
should see an Ixiraider, and a villager, running around the tree, go
help the villager. Face the center,
and take out the Ixi ahead. To your
right, and behind that building is an Ixi Archer. There are two more
Raiders around
the town center. Take them out quickly. To the left of
the armorsmith, are some steps. Hurry on up, but be careful. At
the top
there is a Ixi Raider, and an Ixi Archer. After succesfully killing
them off, there will be a cut scene, not
only are you not appreicated
for saving them, but now we've got to go thru the hasstle of finding
the Ixi Leader and
killing him.
Before you continue onwards, I suggest you head into town, and purchase
the shield and sword. That
is if you have enough money. Once your done,
head back up, and go thru the same archway the Ixi's did.
CoghamSteps
-----------------------------------------------------------------------
Treasures-1
Golden
Grass-1
Ixi Raiders-
As you press forwards, keep an eye on your left side. When you
see a rather large see on
a ledge, jump up and grab it. Hop down making
your way forward again. Killing off Ixi's as they appear. It is
relatively
straight forward for a little ways. Once you reach a save
point climb up the ladder near you. There is a series of small
patches
of islands over water. Jump your way to the one with a ladder. Turn to
your right, and face the ledge below
and just a little bit across the
water, make a running jump for it. Head up the ramp, slaying the Ixi
Spearman at
the top. Continue straight, upon reaching a ladder for a
scaffold, climb up and pull the switch. Make your way back to
the small
Island with the ladder, and climb up the ladder. Making your way
forward. When you reach a fork, with options
to go past a sign ahead,
or a path to your right. Go on the path to your right, hop onto one of
the platforms, located
on the now spinning water wheel. Head on
forward. The track bridge, has a few missing sections, so watch out.
When
you get to a section of track that leads towards, a blocked
tunnel, and up a small hill. Go up the hill, and to the mine
cart.
Whack the debris infront of it with your sword, and watch it crash into
the Sign that was keeping you out. Follow
the track inside. Make your
way up the ledges in this area, at the top you will have to make a
running Jump to that
land infront of you. Make another jump behind you
towards the save point. Save and be ready for a boss battle.
=*=*=*=*=*=*=*=*=*=*=*=
=*Boss:
Ixi Chieftan =
=*=*=*=*=*=*=*=*=*=*=*=
Difficulty- 1/10
Element-Earth
Attack- Charges sword slamming
it into the ground sending out a ring of
power that cuases damage, Slash.
The first part of this battle, you need
to kill the two henchman with
the spears. When their down, the chief will come down. Right now he
will slash at you,
and If you get to far, his weapon will charge up, he
will run near you, and slam it down, doing damage to you. Equip a
air
mote to your weapon, and earth to your armor. For now, hit him with
combo attacks. After you get him down to about
half his health. He will
summon his archers up on some ledges. So you need to watch out for
their arrows now. A few
more combos and he's down for the count.
Pick up the Cheif's eye patch, in the middle of the field. Climb up the
ladder behind you, and save. Head striaght, and do some ledge hopping.
You will be back to Cogham in no time.
Cogham
Villiage
-----------------------------------------------------------------------
Once you enter it a screen will
appear, and the villiagers will thank
you. You will be rewarded a Red Negg. Lets return to the castle now
and
inform them of our sucess.
Meridell Castle
-----------------------------------------------------------------------
Once
your next to the save point, just keep heading straight, thru the
stairs, towards the huge double doors. Time to seapk
with the King
himself.
Way to go, at long last you are now a night. As you head towards the
Barracks, it seems
that Illusens Glade has come under attack. But we
are not allowed to help. So go to your bed and get some sleep. When
you
wake up, it appears none of the Knights have returned yet. Maybe
someone in the castle can help us out. Go speak
with the Old Knight by
the save point.
So now we need to get to Illusen's Glade. Head outside into Meridell,
and
go to the magic shop. Follow up the path next to it into Meridell
Plains.
Meridell Plains
-----------------------------------------------------------------------
Treasures-3
Golden
Grass-1
Illusens Glade-
From where you entered follow this dirth path, over a bridge on the
stream. When you
come to the sign post head left up the smaller path.
A Magic Skull-
If your at the sign post that leads into Illusen's
Glade, head
past it. When you come up to the entrance of a small tunnel. Head to
your right, up the 3 ledges. Theres
a zip line here, go on and use it.
Enter the crypt that you were dropped outside of. Now then since you
can't jump
up the ledge after the save point. Head right. You should
now be in a large room. There is a huge gap in the middle with
platforms crossing over its lenght. Take care of the Dumb Skeletons
that will pop up. Once their done with, carefully
work your way across
the platforms over the gap. On the first large piece of land is a
Skeleton Fighter, take
him out. Acorss the another platform you will
see the Skeleton Wizard, Kill him to get your skull. Now you can go
back
the way you came. Or go back to where the Fighter was, and head up
the stairs. This path has diffrent things on it. Along
with a clover
patch. Return the skull to finish the quest
Illusen's Glade
-----------------------------------------------------------------------
Treasures-4
Illusen's
Glade-
Continue past the Negg shop, and over the bridge, to grandma's
house we go. Yea I know corny joke. You can follow
this small dirth
path the whole way. But there are treasures, that I will give
directions to in the treasure section.
So unless you want the treasures
now. Follow the path straight, don't take any of the forks. After a
while you will
see a cage, guarded by a Werelupe Basher. Kill him then
slash the cage to break the lock. You freed your master-at-arms
Torak.
Rescue the Knights!-
It seems there are 3 other knights, we must save. From where his
cage was as your
facing it. Head left and over that bridge. After
crossing over the two bridges. As your facing the tree infront of you
head left, past the ledges, and around the tree stump. Into the small
cave on your right. To get to your second cage.
From the exit of this
cave head left back around the tree stump, and climb up the ledge then
up the vines. Continue
straight just a little way, to reach cage number
three. Go back to the bridge we crossed over that had the save point.
ANd face the tree again, this time head right. You should seee a cave
before you up on a small ledge. Follow thru
it, the final cage is at
the top. Becareful here as there are two guards this time. Once you
free your final knight,
head back to the cage where your master-at-arms
was being held
Illusen's Glade-
Facing Torak's cage, head around
the tree, crossing over the
single bridge. Then the bridge on your right. Up the two ledges, and
striaght, Torak is
at some kind of pully. Climb into the lift, and
enjoy the ride, isn't a nice scenic lift ride, great to relax you
during a mission. Head straight, thru the bridges and huts. After the
first hut head straight, not to the right. When
you go up an incline
bridge, dont veer right, head straight up the second incline bridge. If
you see a save point
in the hut after the 3rd incline bridge, you know
your in the right place. Head over the bridge and be treated to a
scene,
of the Werelup king and the knocked out Illusen. Good lord who
is this thing he sicked on us.
=*=*=*=*=*=*=*=
=Boss:
Gnarfas=
=*=*=*=*=*=*=*=
Difficulty- 4/10
Element-Fire
Attack- Chain whip. Side step, jump back and appear behind
you, Charge
attack.
Strategy-
This guy can be a bit difficult if your not good at defending.
Go in for
a two hit combo, and then back off a bit. Becareful and don't
even think about wrecklessly hacking and slashing. Just
a little into
the battle, there will be a scene. AFter wich your informed to put a
water Mote on your sword. This
time don't go after him wait till he
does a few attacks and he will tire out, that is when you go in and
attack. Once
he's down for the count, a scene will occur.
Once its over head towards Illusen for another scene. During wich
the
Darkest Faerie will take control of her and kick you down to the forest
floor. The forest is now covered with
a dark cloud. We must inform the
King skarl of this devolopment, so hurry back to the castle. There are
now new minions
that pop up around the area due to the dakrness.
Meridell
-----------------------------------------------------------------------
Oh
no, even Meridell is cast over by a dark cloud. Hurry to the castle
quickly! Also take note that enemies will
spawn in the town now, due
to the dark cloud.
Meridell Castle
-----------------------------------------------------------------------
Inform
the King-
It seems the Castle has been over run with dark knights. Don't
fight them, they are to hard for us at the
moment. There must be
another way into the throne room. Head up the stairs, and when facing
the couchs, head left.
Left yet again, staight, on the right wall there
is a switch, flip it. Head thru the left door now and thru where the
gate opend up. Time for another scene.
Escape the castle-
Look what you've done fool, you've gotten yourself
spotted. But
we have to run!!!! First attack the faeries, you can't damage them so
wait until a scene occurs explaining
that. When you go into the hall
between the stairs, and the throne room, two fire barriers appear.
Stand behind each
column their attacks will break them. When a scene
appears showing one falling onto a ledge, run up the column quickly.
Run the small lenght and hop down you'll be on the other side of the
barrier. Hurry into the entrance room. The door
is now blocked by a
barrier. Get them to break the column on the right side near the
stairs. Run up it, you will get
a little damage but nothing serious.
Run into the mess hall, the doors are blocked. Go to the back right
column,
and when its destroyed the wood doors into the kitchen are
opend. Jump thru and run to the store room where you caught
the
Miamice, a scene will occur.
=*=*=*=*=*=*=*=*=*=*=
=Chapter 1 Finished =
=*=*=*=*=*=*=*=*=*=*=
=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
=Chapter 2 Roberta's Story =
=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
Fyora's
Palace Gardens
-----------------------------------------------------------------------
Golden Grass-1
Head back
to the fountain and go right up the path, and up the
stairway.
Welecome to Faerieland. You are now using Roberta,
the second important
charecter. She is a magic user, and has ranged attacks. It seems you
are a Diplomat and you've
come to inform Queen Fyora of the dark clouds
spreading over the lands.
From where you are, head straight and into
the hedge maze on your
right. Work your way thru the maze, it shouldn't be too hard. When you
pick up the stone of
Illumination you can exit this maze.
Let's get a few side quests out of the way. If your facing the large
fountain
that has a bridge thru it. Go up the stairwell on your left
and speak with the painter.
Faerie Dust Paint-
We
need to get this painter some faeire dust. Go back to the
large fountain and this time up the stairs to the right of it.
Take a
right at the end of the stairs and follow the path. Before you cross
over a second bridge. Head to the left
over a broken up cobble stone
path. The sparkling statue has the Faerie dust. Walk up to it. Now
return to the
painter. The tower in his picture disappears. He informs
you that a Meowclops can reveal hidden things.
Revealing
the Hidden Tower-
Go back to the two hedge mazes, and go in the left maze. There is
a Meowclops very close to the entrance
of the maze. Feed it, and head
over the same stairs the painter is on. Walk on the path, and when you
see a large
circle area on your left, walk on it, till the scene occurs
revealing the Hidden Tower.
In the same area you found
the hidden tower, cross over that cloud
river. To the big tree on the island in the middle. Climb up the vines
on
it. When your high enough drop onto the limb and walk out grabbing
the stick. This stick and the stone you found earlier
will be used in a
Main Quest later.
Audience with Fyora-
Go to the main area with the big fountain, and just
head
straight, towards the big double doors. The Queen is not yet ready for
us. So your teacher Seradar is going to
go wait in the library. We will
join him in a little bit. An old lady will speak with you, requesting
help getting
back her little Harris. She already gives you an amulet
maybe its like the one that Tor has.
Harris Rescue-
Go
over the stairs that you went over for the Faerie dust, to the
old lady. To get in the tree, go to the building just past
the tree.
And climb up the vines, walk along the limb. Once your near the bulk of
the tree, jump for the pet pet on
the other ledge. It should say you
got him, landing on the limb itself is hard. So just jump for him. She
rewards
you with a Potion of Power.
Wait for the Council-
Seradar did say he would give us a magic lesson, didn't he? From
where harris was. Go into the building that had the vines you climbed.
This is the library. Head straight to the middle
and speak to Seradar.
Magic Training-
If you have been following thus far, then you should have all 3
parts.
If not refer to Harris Rescue, Revealing the hidden tower, and
the 3rd paragraph that informs to go into the right hedge
maze.
That aside, speak to your teacher again and he'll craft the wand.
Go head and work thru his training, its easy
to follow, and no annoying
chores to do in between hooray!
Tormund